| 2023-12-13 |
-
✶$ Added the ability to follow events.
- Followed events appear on your Dashboard and in the "your events" section of the main events page.
- Use this to keep track of major events that you aren't attending or hosting.
|
| 2023-12-04 |
- Player stats added to the Statistics page.
- ✶ Added support for multiple alternate TP tables selectable per event.
- Moved event details such as the tournament point allocation and tie breaker(s) used in the event to an "event details" popup window.
- Minor bug fixes.
|
| 2023-11-01 |
-
Event rankings are now solely based on tournament points (TP) and any chosen tie breakers.
- For most games, this has no impact.
- For game systems that use a dynamic TP scoring algorithm (eg. Armada, Bushido), this corrects some potential errors in event ranking.
- A new tie breaker has been added that sorts players (or teams) by their number of wins, then ties, then losses. This tie breaker may be used to replicate the old system in which this sorting built in.
- A player's casual games page may now be filtered by date.
|
| 2023-10-20 |
- Event announcements may now be sent to the registered players, the waiting list, or both.
|
| 2023-10-05 |
|
| 2023-09-27 |
- Team events may now treat "Individual W/L/D record" as a regular tie breaker, now called IND.
- Still the first tie breaker for team events by default.
- IND can be moved to another position in the tie breaker order or removed altogether.
- Tie breakers for existing team events are unchanged.
- Team events may now set four tie breakers to allow IND to be set in addition to three other user-selected tie breakers.
- Added support for Infinity

|
| 2023-09-18 |
- Reorganized the event host tool panel to be more user-friendly.
- Combined the "edit my registration" panel with the "player info lookup" panel on event pages. Added a "my info" button to the main event page menu where players can quickly access their own registration info and list of games.
- Some event information has been clarified (event type, terminology, etc.).
- ✶ An event can now be created as a duplicate of an existing event (same settings).
-
✶ An event can now be used as a qualifier for another event.
- Select players from the qualifying event and register them for the second event.
- Player selection functions similarly to creating a top cut. Players can be selected by rank, number of wins, or manually.
|
| 2023-09-02 |
|
| 2023-08-22 |
- Lists of multiple events are now sorted by [ date > time zone > location ].
- Some pages, including event pages and the main Statistics page, now use a simplified tab-based interface.
- ✶ The Direct encounter tie breaker has been added. This tie breaker sorts players who would otherwise be tied at an event based on the results of games played between the tied players.
- Fixed an error that incorrectly sorted games when an event has a top cut.
|
| 2023-07-24 |
- Corrected an error that was making the recent results page load very slowly.
- ✶ Aggregated data from coded lists submitted for an event are now hidden if registration details are hidden by the event host.
- ✶ Event hosts may now force event tables to begin at any table number rather than 1. This may be particularly useful at conventions, where table numbers may be pre-assigned by the event venue.
|
| 2023-06-30 |
- Corrected an error in the calculation of SOS (Average opponent TP) that was mishandling bye games.
|
| 2023-06-22 |
-
Updates to the player rating and awards system:
- Reworked how rating, win streaks, and awards are stored.
- Fixed an error that was preventing win streaks and win streak awards from being calculated correctly.
- Changed the appearance of Devoted awards to more clearly show award level.
- The multi-faction master awards are now called Dabbler awards.
- Added a new Collector award for playing each faction at least once.
-
Reorganized several settings pages to make options easier to find and manage.
-
✶ You may now select up to ten friends (increased from five).
-
$ Subscribers may select display name badges that appear throughout the site to personalize their presence on Longshanks.
- One to three badges depending on subscription level.
- Badge options include regional/state/province flags, national flags, game system icons, and other indicators.
- In addition to any other badges your account has.
- Added more information to the game system homepages.
|
| 2023-06-06 |
|
| 2023-05-23 |
-
✶ Added an option to have tournament points (TP) in a team event be equal to the total TP of all team members rather than basing team TP on the team's wins, losses, and draws.
- This option is under the "advanced settings" section of the event settings page.
- This option was added to facilitate Armada team events.
-
✶ Added an option to have the team with greater total victory points (VP) from each of its players win the match rather than the team with more game wins.
- This option is under the "advanced settings" section of the event settings page.
- This option was added to facilitate Age of Sigmar team events.
- Added support for Blood Bowl

- Added support for Monsterpocalypse

|
| 2023-05-18 |
-
Added coded list data to the Statistics page.
- Added support for Standard Loadouts in XWS coded lists (X-Wing and X-Wing Legacy)
-
Improvements to the main Find events page.
- Speed improvements.
- Added new "event tools" links.
- Minimum account name has been increased from 5 to 7 characters.
- Added social media link previews to all non-event-specific pages (event-specific pages already had them).
|
| 2023-05-04 |
|
| 2023-05-01 |
-
$✶ Added waiting lists for events.
- A waiting list may be enabled by the event host (host must be a subscriber).
- New players added to a full event will be put on the waiting list automatically.
- Players may be moved off the waiting list by the event host.
- Fixed a bug that was causing subscribers who chose a preferred game system to lose access to subscriber benefits on some pages.
- UI improvements to event registration and player management pages.
-
Generic events may no longer be rated. None ever have, but this will prevent potentially odd usage in the future.
|
| 2023-04-20 |
- Added a new "player settings" menu to events. This menu includes options to:
- Allow players to register (or not)
- ✶ Allow registered players to modify their registration (or not)
- Allow players to submit games (or not)
- Allow players to edit completed games (or not)
-
The function of League events has changed.
- Leagues do not use rounds. Players submit games against any other player in the event at any time.
- Player standings within a league are calculated using all submitted games.
- Events created before this update using the previous "league" setting have been converted into tournaments that allow players to modify games from every round. The terminology has changed, but the functionality of those events remains the same.
- Made the event status options more obvious and easier to understand.
- ✶ Lists may be hidden until an event is finished.
-
✶ Players may submit casual games directly to a community.
- These games appear on the list of head-to-head games on their community home page and count toward community stats and ranking.
-
Added an option to select a preferred game system.
- The site will only show events, games, and other data for the preferred game unless another game system is specifically requested.
- Use of this setting is only recommended for users who exclusively play a single game system.
- The "your games" section of the Dashboard now only shows editable games.
- Event hosts may now modify the score of each BYE game individually if desired.
|
| 2023-04-07 |
|
| 2023-04-06 |
-
Added support for VPS, VPA, APS, and APA tie breakers for team events.
- When applied to a team, these tie breakers add up the relevant point totals for every team member.
- Player info, opponent info, and game editing panels load dynamically so that they always contain the most up-to-date information.
- ✶ Communities may now have any number of managers.
|
| 2023-03-30 |
|
| 2023-03-26 |
- Added support for Horus Heresy

- Bug fixes for events with a top cut.
|
| 2023-03-21 |
- Added printable flyers for each event with event informaton and a registration QR code.
- $ Improvements to the format of printable player check-in sheets.
- UI improvements to event tag pages.
|
| 2023-03-17 |
- Changed the past and upcoming events pages to a multi-page format.
- Added a date search to the upcoming events page.
-
✶ Games are now submitted dynamically.
- This means that the page doesn't reload when a game result is submitted. Instead, the game is updated in the background and just that game display is refreshed.
-
Results and Games panels on event pages now refresh dynamically.
- This means that the page doesn't load player and team standings or lists of games until they are requested and that standings and lists of games can be refreshed without reloading the entire page.
- Added buttons to quickly change event status between OPEN, LOCKED, and FINISHED.
|
| 2023-02-26 |
|
| 2023-02-22 |
-
Added event tags.
- $ Must be a subscriber to create tags.
-
✶ Added XWS list support for X-Wing and X-Wing Legacy.
-
Added top cut support for team and doubles events.
-
Added language-agnostic icons to event preview panels.
Event tag(s)
Location
Date(s)
Event host(s)
Award
Event size
-
Fixed an error that affected rank-based pairing in doubles events.
|
| 2023-02-04 |
|
| 2023-01-28 |
-
Fixed an error with BYE games in doubles events.
-
Fixed an error with viewing opponent info on the Dashboard.
|
| 2023-01-22 |
-
Improvements to the Bracket pairing system. Players who lose a game are now put into a regular Swiss system for the remainder of the event.
|
| 2023-01-21 |
-
Fixed an error that prevented the printable player check-in sheet from loading.
-
Added player Discord handle to the "manage players" page. Also added to the printable check-in sheet.
-
Whole teams may now drop from a team event.
|
| 2023-01-17 |
-
Fixed an error that prevented players from auto-swapping when assigning games in a team event.
-
If a player is dropped from a team event, that player will no longer be included when assigning games to new rounds.
-
New players can be added to teams mid-event if a player has dropped from that team.
-
Team settings (name, home location, team captain) may now be adjusted after an event has begun.
|
| 2023-01-14 |
-
Added an icon
to a player's faction(s) to show if that player has submitted a list.
-
Changed the "info" button into an icon
.
|
| 2023-01-04 |
-
Changes to event management
- Event settings are split into basic and advanced to streamline event creation and management for most events while allowing complex features for those that need them.
- ✶ Any number of byes may be assigned manually during each round of an event.
- ✶ Events may customize the way bye games are scored.
- ✶ Events may customize the way tournament points (TP) are assigned.
- ✶ A random scenario may be selected for all games in a round.
- ✶ The pairings of the current round may be copied to your clipboard as text using a button.
- External links for events may be given custom link text using Markdown formatting.
-
✶ Team captains (
) have been reinstated. The team captain role has no explicit function within Longshanks but may be used to designate which team member to contact for organizational and planning purposes.
-
Changes to event pairing
-
Several new pairing systems have been added:
- $ Bracket (opponents pre-determined based on a bracket-style progression)
- Fold (top player vs bottom player)
- Slide (top player vs middle player)
- Monrad pairing is now called Adjacent.
- ✶ The first round of an event may now be seeded using Longshanks rating.
- When you select a pairing method for a round, your selection is stored and automatically set as the default for the next round.
-
✶ The "list" button for each player in an event is now a "details" button.
- This button appears whether or not a player has submitted a list.
- All of the player's games are now displayed in the pop-up box in addition to their registration information.
-
Changes to communities
- ✶ Maximum community size increased from 40 to 100.
- ✶ Event hosts can avoid pairing players from the same community using the "avoid friendly fire" option.
- ✶ Events hosted for a community you are a member of appear in the "your events" tab of the Find events page.
- Changes to messaging
- When you send a message, you now always get a receipt of that message sent to your email address.
- Community managers may now send announcements to their community members.
- Players may now send messages to community managers. For example, to ask if they can join the community.
- Fixed a bug that prevented sending event announcements to very large events.
-
Longshanks URLs have been restructured for greater clarity and ease of use.
-
URLs for event, player, team, and community pages have been simplified.
- /events/detail/?event=1234 ⇒ /event/1234/
- /players/detail/?player=1234 ⇒ /player/1234/
- /teams/detail/?team=1234 ⇒ /team/1234/
- /communities/detail/?community=1234 ⇒ /community/1234/
-
The site may now be focused on a specific game sytem using a subdomain rather than using a cookie. Using these subdomains, links can be shared that go directly to a list of events, a statistics page, or other pages for a specific game. Examples:
|